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package Lotr.game.Entity.TowerTypes;

import Lotr.game.Entity.Tower;
import Lotr.game.GameManager;

/**
 *
 * @author Weed
 */

//TODO: rename
public class BasicTower extends Tower{
    
    public static final int BASIC_WIDTH = 40;
    public static final int BASIC_HEIGHT = 40;
    public static final int BASIC_RATE = 3;
    public static final int BASIC_RADIUS = 40;
    
    public BasicTower(int ID, GameManager gameManager){
        this.ID = ID;
        this.height = BASIC_HEIGHT;
        this.width = BASIC_WIDTH;
        this.radius = BASIC_RADIUS;
        this.rate = BASIC_RATE;
        this.gameManager = gameManager;
        this.chosen = false;
        this.placed = false;
    }
    
}
